The Labster Podcast

Gamified Learning and Engagement

Episode Summary

"Are you a science teacher who wants to motivate and engage students with gamified learning while still maintaining academic rigor? We’ll dive into Labster’s learning objectives, use of embedded quizzes, and story-driven missions. SJ tackles techniques for learning with virtual labs and answers the question “is Labster a game or is Labster a serious learning tool?” "

Episode Notes

Memorable Moments:

[00:03:01] SJ: If a student is just looking to kind of win the session or to get to the end and get the grade by sticking to the rules, learning what they are, and really doing whatever they need to do to satisfy those criteria, then all we're doing is teaching a student to get that badge and to learn the rules.
[00:08:42] SJ: Lots of gamified learning ignores that process of starting easy and getting harder with little checkpoints along the way, and instead tries to just put something fun together and have a one-shot assessment at the end that checks the full learning. And those summative assessments aren't necessarily helpful for the student in recognizing whether they're learning or not. 
[00:20:13] SJ: I think we've kind of touched on something that really helps me answer this question of “is Labster a game or is Labster a serious learning tool?” 
[00:23:11] SJ: Labster is something that can be implemented consistently throughout the course and really embedded as part of the curriculum of that course, not just the syllabus of teaching topics that are difficult to teach at the minute because students can't go in the labs, but a true technique for learning, a virtual technique for learning that can add value and have other content, other activities built around it.

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